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Superman & Lois

We’re excited to share our complete VFX journey, where we explored every step of the process.
We started by planning scenes and then created assets like digi doubles and detailed destruction environments. It was an incredible experience as we worked on digi double animation, FX simulation, destruction sequences, and careful compositing.
Take a look at the outcome of our team’s hard work in bringing Superman and Lois Season 3 to life.

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Creature
We used our skills in design, modeling, muscle simulation, lighting, rendering, and compositing to bring the creature to life. We worked closely with the show’s VFX producer and showrunners to understand their vision and goals for the creature. Together, we developed a one-of-a-kind design that fit seamlessly into the show’s universe, creating a visually stunning result.
Our end-to-end involvement in the creation of the captivating creature for this TV show showcased the power of collaboration and expertise. By working closely with the show's VFX producer and showrunners, we successfully accomplished design, modeling, muscle simulation, lighting, rendering, and compositing tasks. The creature became an integral part of the show's visual narrative, captivating audiences and adding an extra layer of magic to the overall viewing experience.
Previz and Virtual Scouting with Unreal Engine

Boxel Studio's virtual scouting toolkit for Unreal Engine! Our cutting-edge custom tools are designed to revolutionize the way you plan and execute your film or video production. With our software, you can seamlessly integrate real-world scans, create immersive 3D environments, pre-block cameras, and plan out VFX scenes with precision and ease.

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OnoMask

Bringing the legendary character “Onomatopoeia” to life in a live-action setting was a big challenge. Our goal was to capture the essence of this iconic super villain and showcase their power in a visually impressive way.

To achieve this, our team used visual effects, specifically focusing on a particle-based solution using Houdini. We wanted to make sure that each strike from Onomatopoeia had a unique and powerful effect. We carefully designed a mesmerizing pattern that dynamically moves the mask with each attack.

The process was exciting and full of experimentation and creativity. We wanted to honor the character’s reputation and bring their intimidating presence to the screen. After many iterations and refinements, we achieved an effect that truly portrays the immense power and menace of Onomatopoeia.

We are incredibly proud of the final result, which showcases the character’s extraordinary abilities in a captivating and astonishing way. Seeing Onomatopoeia’s mask ripple and twist with every strike adds to the excitement of their on-screen appearances.

Research, Development and New Technologies

At Boxel Studio, we prioritize staying ahead in the ever-evolving industry by embracing innovation and continually testing and adapting revolutionary tools. Our focus lies in optimizing the production pipeline, from previz to motion capture, animation, and compositing. By harnessing the power of AI and real-time engines, we streamline and enhance these processes, saving valuable time and resources while maintaining top-notch quality.

Our dedicated R&D department is at the forefront of innovation, constantly exploring the latest tools and technologies. By proactively seeking out cutting-edge advancements, we ensure that our workflows are always up-to-date and capable of pushing the boundaries of what is possible. With AI, we automate tasks, accelerate workflows, and improve overall efficiency. Real-time engines enable us to visualize and interact with assets and scenes instantly, facilitating quick decision-making and collaboration among our team members.